Backgammon board has 24 triangles (called "points") and has two 'home' zones - one for White and one for Black. The goal in backgammon is to move all the checkers into own home zone and then bear them off (i.e. remove them from the board). The first player who removes all of his checkers wins the game.
Bearing Off
Once a player has moved all of his fifteen checkers into his home board, he may commence to bear them off (i.e. removing them from the board). A player must have all his checkers in his home board in order to bear off. If a checker is "hit" during the bear-off process, the player must bring that checker back to his home board before continuing to bear off. A player bears off a checker by rolling a number that corresponds to the point on which the checker resides, and then removing that checker from the board. Thus, rolling a 6 permits the player to remove a checker from the six point.
If there is no checker on the point indicated by the roll, the player must make a legal move using a checker on a higher-numbered point. If there are no checkers on higher-numbered points, the player is required to remove a checker from the highest point on which one of his checkers resides. A player is under no obligation to bear off if he can make an otherwise legal move. The first player to bear off all fifteen checkers will be declared the winner.
Gammon and Backgammon
If a player bears off all 15 of his checkers before an opponent has borne off a single checker, such player will win a gammon, or double game.
If a player bears off all 15 of his checkers before his opponent has borne off a single checker, and he still has one or more checkers in his home board or on the bar, such player will win a backgammon, or a triple game.
Taking Back a Move
You can use the button with left pointing arrow on top of the board to 'undo' single or multiple moves.